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- #version 120
- uniform sampler2D leavingSlideTexture;
- uniform sampler2D enteringSlideTexture;
- uniform sampler2D permTexture;
- uniform float time;
- varying vec2 v_texturePosition;
- float snoise(vec2 P) {
- return texture2D(permTexture, P).r;
- }
- void main() {
- float sn = snoise(10.0*v_texturePosition);
- if( sn < time)
- gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);
- else
- gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);
- }
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