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- #version 120
- uniform sampler2D leavingSlideTexture;
- uniform sampler2D enteringSlideTexture;
- uniform float time;
- varying vec2 v_texturePosition;
- void main() {
- vec4 leavingFragment = texture2D(leavingSlideTexture, v_texturePosition);
- vec4 enteringFragment = texture2D(enteringSlideTexture, v_texturePosition);
- gl_FragColor = mix(leavingFragment, enteringFragment, time);
- }
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